Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 142 days ago
18 / 5 / 10
K / D / A
60.9%
Kill participation
1,273.3
Damage / min
19,064g
626.8 gold / min
38
4 placed · 7 cleared
259
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToji#ASCE
Akali · Top
8 / 3 / 3
23.9% KP
24,487
16.6% share
13,901g
215 CS · 7.1/m
Bitie#BITIE
Kayn · Jungle
18 / 5 / 10
60.9% KP
38,731
26.2% share
19,064g
259 CS · 8.5/m
die first#pera
Akshan · Mid
15 / 9 / 9
52.2% KP
42,699
28.9% share
16,095g
237 CS · 7.8/m
levi ackerman#6583
Karthus · ADC
4 / 11 / 15
41.3% KP
33,549
22.7% share
13,394g
208 CS · 6.8/m
Hinazaric#gojo
Taric · Support
1 / 4 / 29
65.2% KP
8,320
5.6% share
10,974g
39 CS · 1.3/m
Red side
DefeatAmerican Snipper#EUNE
Jayce · Top
5 / 12 / 8
40.6% KP
22,870
22.7% share
12,325g
210 CS · 6.9/m
AKA#TF2
Zed · Jungle
7 / 11 / 10
53.1% KP
18,730
18.6% share
15,084g
205 CS · 6.7/m
Inconsistent#EUNE0
Katarina · Mid
10 / 6 / 3
40.6% KP
21,019
20.8% share
13,643g
221 CS · 7.3/m
Beki#ADC
Ezreal · ADC
6 / 9 / 11
53.1% KP
27,371
27.1% share
13,424g
219 CS · 7.2/m
karložan#1111
Rakan · Support
4 / 8 / 17
65.6% KP
10,883
10.8% share
9,778g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
