Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Flex · 141 days ago
10 / 11 / 8
K / D / A
34.6%
Kill participation
774.1
Damage / min
13,035g
450 gold / min
20
2 placed · 3 cleared
173
6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatゆめかのやのかる#EUNE1
Kled · Top
6 / 11 / 7
39.4% KP
23,631
22.1% share
12,552g
173 CS · 6/m
DARK OF GREECE#EUNE
Rammus · Jungle
7 / 8 / 11
54.5% KP
21,120
19.8% share
11,269g
164 CS · 5.7/m
Scrimi#MAJOR
Jayce · Mid
2 / 14 / 8
30.3% KP
14,406
13.5% share
9,530g
185 CS · 6.4/m
Andrzejowe Love#EUNE
Yunara · ADC
12 / 10 / 6
54.5% KP
28,178
26.4% share
15,670g
206 CS · 7.1/m
PiateX#EUNE
Swain · Support
6 / 9 / 13
57.6% KP
19,576
18.3% share
10,809g
49 CS · 1.7/m
Red side
VictoryNicram#Niki
Urgot · Top
20 / 2 / 12
61.5% KP
60,703
35.4% share
20,441g
295 CS · 10.2/m
Bitie#BITIE
Vi · Jungle
10 / 11 / 8
34.6% KP
22,424
13.1% share
13,035g
173 CS · 6/m
Lulus feet#192
Malphite · Mid
5 / 9 / 12
32.7% KP
31,588
18.4% share
9,961g
139 CS · 4.8/m
iLfLaIPaula#EUNE
Lucian · ADC
17 / 5 / 7
46.2% KP
50,445
29.5% share
16,871g
213 CS · 7.4/m
kitty with bpd#xωx
Milio · Support
0 / 6 / 28
53.8% KP
6,116
3.6% share
9,165g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
