Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 140 days ago
5 / 4 / 13
K / D / A
42.9%
Kill participation
917.6
Damage / min
13,369g
438.6 gold / min
30
12 placed · 2 cleared
212
7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBitie#BITIE
Malphite · Top
5 / 4 / 13
42.9% KP
27,970
20.4% share
13,369g
212 CS · 7/m
WTF Gerisee#EUNE
Diana · Jungle
6 / 4 / 11
40.5% KP
22,080
16.1% share
14,807g
254 CS · 8.3/m
bilan8ropos#EUNE
Syndra · Mid
9 / 4 / 12
50% KP
33,807
24.7% share
15,599g
269 CS · 8.8/m
biore kreatyne#8843
Smolder · ADC
13 / 6 / 12
59.5% KP
37,469
27.3% share
17,531g
239 CS · 7.8/m
SK4RFEJS#EUNE
Pyke · Support
9 / 6 / 9
42.9% KP
15,674
11.4% share
11,786g
32 CS · 1/m
Red side
DefeatToshinori Yagi#53X
Illaoi · Top
2 / 7 / 4
25% KP
22,620
24.7% share
9,818g
203 CS · 6.7/m
Pacient ZeR0#ZeR0
Hecarim · Jungle
4 / 10 / 9
54.2% KP
15,958
17.4% share
11,442g
196 CS · 6.4/m
auto auto death#0420
Hwei · Mid
8 / 10 / 2
41.7% KP
20,159
22% share
11,547g
210 CS · 6.9/m
PROBLEMCHILD#MILAN
Jinx · ADC
9 / 8 / 9
75% KP
23,499
25.7% share
17,807g
257 CS · 8.4/m
xiaobaopyke#zz1
Braum · Support
1 / 7 / 17
75% KP
9,339
10.2% share
8,697g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
