Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 138 days ago
11 / 4 / 7
K / D / A
52.9%
Kill participation
1,300.5
Damage / min
17,658g
548.7 gold / min
15
4 placed · 1 cleared
285
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTatsu#big
Xin Zhao · Top
8 / 5 / 1
40.9% KP
27,265
26.8% share
14,926g
272 CS · 8.5/m
MatWix#EUNE
Naafiri · Jungle
8 / 7 / 4
54.5% KP
19,578
19.2% share
14,744g
236 CS · 7.3/m
Lelson#EUNE
Garen · Mid
1 / 9 / 4
22.7% KP
16,237
16% share
11,112g
269 CS · 8.4/m
Helski#EUNE
Heimerdinger · ADC
5 / 7 / 5
45.5% KP
23,823
23.4% share
13,083g
236 CS · 7.3/m
Viroxx#EUNE
Senna · Support
0 / 6 / 13
59.1% KP
14,842
14.6% share
9,625g
67 CS · 2.1/m
Red side
VictoryNorgutSmurfACC#xdddd
Akali · Top
8 / 7 / 6
41.2% KP
37,106
26% share
14,106g
241 CS · 7.5/m
MatBloodyCauthon#EUNE
Jarvan IV · Jungle
9 / 3 / 11
58.8% KP
27,770
19.4% share
16,385g
238 CS · 7.4/m
Bitie#BITIE
Ambessa · Mid
11 / 4 / 7
52.9% KP
41,853
29.3% share
17,658g
285 CS · 8.9/m
Slezy#SIAB
Caitlyn · ADC
6 / 4 / 6
35.3% KP
30,548
21.4% share
15,939g
295 CS · 9.2/m
AOEsalmonella#MOM
Soraka · Support
0 / 4 / 18
52.9% KP
5,544
3.9% share
9,545g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
