Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 138 days ago
7 / 7 / 16
K / D / A
57.5%
Kill participation
985.4
Damage / min
18,938g
437 gold / min
40
14 placed · 3 cleared
373
8.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
6 / 6 / 7
41.9% KP
27,681
15.1% share
18,428g
380 CS · 8.8/m
Kaukas#EUNE
Nocturne · Jungle
1 / 8 / 6
22.6% KP
14,776
8.1% share
16,384g
343 CS · 7.9/m
17411471471#174
Riven · Mid
6 / 6 / 4
32.3% KP
20,304
11.1% share
19,020g
356 CS · 8.2/m
nao jinguji#flow
Karthus · ADC
14 / 15 / 9
74.2% KP
82,789
45.1% share
21,158g
298 CS · 6.9/m
ZenDaR#EUNE
Senna · Support
4 / 5 / 21
80.6% KP
37,966
20.7% share
16,233g
65 CS · 1.5/m
Red side
Victoryjakup#rivn
Renekton · Top
7 / 8 / 13
50% KP
32,549
18.9% share
17,881g
327 CS · 7.5/m
tried to change#skvly
Zed · Jungle
3 / 7 / 11
35% KP
21,941
12.7% share
18,215g
315 CS · 7.3/m
Bitie#BITIE
Syndra · Mid
7 / 7 / 16
57.5% KP
42,702
24.8% share
18,938g
373 CS · 8.6/m
cherry waves#1083
Yunara · ADC
18 / 5 / 10
70% KP
55,893
32.5% share
28,499g
396 CS · 9.1/m
Gerap4#EUNE
Lulu · Support
5 / 4 / 29
85% KP
19,020
11.1% share
14,031g
38 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
