Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 137 days ago
4 / 8 / 0
K / D / A
25%
Kill participation
764.7
Damage / min
10,372g
434.6 gold / min
9
6 placed · 0 cleared
202
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGricuś RETURNED#WDUPE
Xin Zhao · Top
13 / 2 / 4
39.5% KP
30,015
31.5% share
14,218g
220 CS · 9.2/m
Papa Kayn#69696
Hecarim · Jungle
17 / 1 / 11
65.1% KP
28,390
29.8% share
15,320g
227 CS · 9.5/m
ocelot noob#Ivern
Zilean · Mid
5 / 1 / 11
37.2% KP
8,919
9.4% share
9,736g
155 CS · 6.5/m
SpeedyGõnzales#EUNE
Ashe · ADC
5 / 7 / 13
41.9% KP
18,555
19.5% share
11,192g
164 CS · 6.9/m
cicafing#EUNE
Seraphine · Support
3 / 5 / 19
51.2% KP
9,449
9.9% share
8,086g
32 CS · 1.3/m
Red side
Defeatkeselyustok#CC024
Fiora · Top
2 / 10 / 1
18.8% KP
11,374
15.4% share
7,874g
156 CS · 6.5/m
Skaiy#Hrist
Naafiri · Jungle
6 / 9 / 1
43.8% KP
19,656
26.7% share
10,987g
181 CS · 7.6/m
Bitie#BITIE
Mel · Mid
4 / 8 / 0
25% KP
18,252
24.8% share
10,372g
202 CS · 8.5/m
Dwight Schrute#2005
Caitlyn · ADC
2 / 8 / 4
37.5% KP
13,309
18.1% share
9,305g
173 CS · 7.2/m
Oćekonjadajojdam#saki5
Sona · Support
2 / 8 / 8
62.5% KP
11,113
15.1% share
7,101g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
