Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 137 days ago
11 / 3 / 16
K / D / A
65.9%
Kill participation
998.2
Damage / min
14,029g
566.8 gold / min
12
8 placed · 0 cleared
199
8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLWXXXXXXXXXXXXXX#EUNE
Gragas · Top
4 / 5 / 9
31.7% KP
21,729
19.5% share
9,702g
178 CS · 7.2/m
Oćekonjadajojdam#saki5
Hecarim · Jungle
11 / 2 / 15
63.4% KP
28,257
25.4% share
14,435g
211 CS · 8.5/m
Bitie#BITIE
Malphite · Mid
11 / 3 / 16
65.9% KP
24,706
22.2% share
14,029g
199 CS · 8/m
Forsaken Fujin#Fujin
Draven · ADC
13 / 6 / 10
56.1% KP
28,574
25.7% share
15,523g
180 CS · 7.3/m
Impulsive#000
Rakan · Support
2 / 4 / 24
63.4% KP
7,892
7.1% share
8,404g
24 CS · 1/m
Red side
DefeatGricuś RETURNED#WDUPE
Xin Zhao · Top
7 / 5 / 3
50% KP
23,293
29.5% share
10,852g
184 CS · 7.4/m
Billy Butcher#oi m8
Master Yi · Jungle
4 / 7 / 1
25% KP
8,784
11.1% share
10,639g
185 CS · 7.5/m
dodonadodo#int
Yasuo · Mid
4 / 11 / 6
50% KP
18,922
24% share
11,920g
227 CS · 9.2/m
Yolotelis#EOUNE
Kalista · ADC
4 / 14 / 4
40% KP
19,078
24.2% share
10,941g
156 CS · 6.3/m
Kemijskiteh#EUNE
Braum · Support
1 / 4 / 14
75% KP
8,797
11.2% share
7,526g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
