Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 138 days ago
5 / 8 / 5
K / D / A
24.4%
Kill participation
713.8
Damage / min
14,250g
414 gold / min
32
14 placed · 5 cleared
242
7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScarlet rot#EnD
Darius · Top
8 / 11 / 5
50% KP
18,580
16.4% share
12,254g
174 CS · 5.1/m
MacMamlas#EUNE
Sylas · Jungle
5 / 9 / 7
46.2% KP
13,341
11.8% share
14,362g
226 CS · 6.6/m
strainor#MID
Ahri · Mid
5 / 9 / 6
42.3% KP
25,673
22.7% share
13,826g
278 CS · 8.1/m
Forsaken Fujin#Fujin
Draven · ADC
5 / 6 / 10
57.7% KP
44,132
39% share
19,292g
343 CS · 10/m
Gerap4#EUNE
Lulu · Support
3 / 6 / 17
76.9% KP
11,361
10% share
9,886g
32 CS · 0.9/m
Red side
VictoryBitie#BITIE
Vayne · Top
5 / 8 / 5
24.4% KP
24,565
17.3% share
14,250g
242 CS · 7/m
Piggy#Riven
Lee Sin · Jungle
3 / 5 / 19
53.7% KP
16,719
11.7% share
15,060g
229 CS · 6.7/m
Volkanovski#1v9
Naafiri · Mid
21 / 6 / 4
61% KP
47,039
33% share
20,942g
272 CS · 7.9/m
Audire#tired
Hwei · ADC
10 / 7 / 9
46.3% KP
41,027
28.8% share
17,139g
225 CS · 6.5/m
Patmani#Robin
Janna · Support
2 / 2 / 26
68.3% KP
13,027
9.1% share
11,451g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
