Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 137 days ago
3 / 2 / 16
K / D / A
59.4%
Kill participation
1,038.3
Damage / min
11,937g
443.8 gold / min
21
9 placed · 1 cleared
206
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorysNk Joker0n Jack#EUNE
Trundle · Top
8 / 2 / 2
31.3% KP
27,796
25.5% share
16,225g
293 CS · 10.9/m
Ett#Två
Graves · Jungle
11 / 3 / 6
53.1% KP
21,414
19.6% share
15,884g
246 CS · 9.1/m
Bitie#BITIE
Anivia · Mid
3 / 2 / 16
59.4% KP
27,931
25.6% share
11,937g
206 CS · 7.7/m
Dran Swan#Prøxy
Aphelios · ADC
5 / 6 / 13
56.3% KP
22,994
21.1% share
13,985g
220 CS · 8.2/m
dodonadodo#int
Pyke · Support
5 / 7 / 11
50% KP
8,988
8.2% share
8,967g
36 CS · 1.3/m
Red side
Defeatjakup#rivn
Riven · Top
2 / 8 / 0
10% KP
11,025
13.3% share
9,829g
206 CS · 7.7/m
Kayle Kayden#EUNE
Mordekaiser · Jungle
2 / 6 / 4
30% KP
10,909
13.2% share
9,852g
182 CS · 6.8/m
Gricuś RETURNED#WDUPE
Xin Zhao · Mid
4 / 6 / 6
50% KP
21,825
26.3% share
10,508g
228 CS · 8.5/m
cherry waves#1083
Yunara · ADC
10 / 6 / 3
65% KP
33,057
39.9% share
15,528g
256 CS · 9.5/m
kinqusia#444
Alistar · Support
2 / 6 / 9
55% KP
6,055
7.3% share
7,169g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
