Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 136 days ago
4 / 10 / 11
K / D / A
48.4%
Kill participation
939.5
Damage / min
16,088g
420.8 gold / min
39
5 placed · 6 cleared
292
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlezy#SIAB
Trundle · Top
7 / 8 / 12
50% KP
35,757
23.8% share
17,613g
298 CS · 7.8/m
ShadowLovi#EUNE
Ekko · Jungle
11 / 6 / 10
55.3% KP
29,693
19.7% share
17,960g
267 CS · 7/m
tried to change#skvly
Katarina · Mid
11 / 8 / 5
42.1% KP
26,999
18% share
15,344g
254 CS · 6.6/m
POLSKI GUMAYUSI#SKTT1
Senna · ADC
9 / 3 / 16
65.8% KP
46,867
31.2% share
19,220g
305 CS · 8/m
Miverl#EUNE
Braum · Support
0 / 6 / 28
73.7% KP
11,035
7.3% share
10,942g
32 CS · 0.8/m
Red side
DefeatKentt#EUNE
Shyvana · Top
1 / 9 / 17
58.1% KP
26,528
16% share
13,292g
239 CS · 6.3/m
Bitie#BITIE
Kayn · Jungle
4 / 10 / 11
48.4% KP
35,919
21.6% share
16,088g
292 CS · 7.6/m
HacksawGaming#0 WIN
Mel · Mid
14 / 2 / 5
61.3% KP
49,596
29.9% share
18,855g
293 CS · 7.7/m
Green Buff#green
Seraphine · ADC
5 / 10 / 17
71% KP
37,263
22.5% share
15,637g
247 CS · 6.5/m
Alekssuo#BEST
Pyke · Support
7 / 7 / 12
61.3% KP
16,648
10% share
12,708g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
