Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 136 days ago
8 / 6 / 7
K / D / A
55.6%
Kill participation
1,129.9
Damage / min
11,817g
497.9 gold / min
16
10 placed · 2 cleared
195
8.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatinsignificance#IlIlI
Aatrox · Top
5 / 6 / 3
36.4% KP
16,324
23.5% share
10,648g
173 CS · 7.3/m
OmulFinn#EUNE
Kha'Zix · Jungle
5 / 5 / 4
40.9% KP
13,284
19.1% share
11,029g
190 CS · 8/m
TheWind#Storm
Yasuo · Mid
4 / 10 / 3
31.8% KP
15,300
22% share
9,466g
178 CS · 7.5/m
gg din guld ske#EUNE
Aphelios · ADC
5 / 2 / 4
40.9% KP
15,382
22.1% share
10,826g
190 CS · 8/m
BoIek PoIívka#EUNE
Seraphine · Support
3 / 4 / 6
40.9% KP
9,274
13.3% share
6,707g
15 CS · 0.6/m
Red side
VictoryRaSticenZ#3658
Ivern · Top
2 / 6 / 7
33.3% KP
8,877
11.5% share
7,533g
89 CS · 3.8/m
Barvok#GOAT
Bel'Veth · Jungle
15 / 2 / 1
59.3% KP
24,277
31.3% share
14,821g
194 CS · 8.2/m
Bitie#BITIE
Malphite · Mid
8 / 6 / 7
55.6% KP
26,816
34.6% share
11,817g
195 CS · 8.2/m
Zein Greenleaf#Green
Smolder · ADC
2 / 5 / 7
33.3% KP
11,107
14.3% share
9,890g
202 CS · 8.5/m
fvkkemup#OdaK
Thresh · Support
0 / 3 / 9
33.3% KP
6,398
8.3% share
6,425g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
