Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Victory
Normal Draft · 135 days ago
20 / 15 / 7
K / D / A
55.1%
Kill participation
1,779.4
Damage / min
20,604g
627.2 gold / min
28
10 placed · 4 cleared
252
7.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatM4GESTAD#VIP
Aatrox · Top
13 / 5 / 14
55.1% KP
54,079
29% share
15,484g
242 CS · 7.4/m
Teris#EUNE
Ambessa · Jungle
15 / 7 / 15
61.2% KP
57,919
31.1% share
19,044g
274 CS · 8.3/m
Krity#cat
Qiyana · Mid
3 / 10 / 7
20.4% KP
17,468
9.4% share
10,005g
162 CS · 4.9/m
Nino Nakano#kata
Kai'Sa · ADC
10 / 14 / 14
49% KP
27,240
14.6% share
12,973g
147 CS · 4.5/m
Princess Complex#Yuri
Vel'Koz · Support
8 / 13 / 21
59.2% KP
29,802
16% share
12,261g
38 CS · 1.2/m
Red side
VictoryJust LaGGs#EUNE
Renekton · Top
4 / 8 / 9
26.5% KP
32,670
18.7% share
14,002g
250 CS · 7.6/m
LePinkTea#EUNE
Rek'Sai · Jungle
11 / 4 / 6
34.7% KP
25,671
14.7% share
15,180g
210 CS · 6.4/m
Insatiable#Mark
Sylas · Mid
12 / 8 / 3
30.6% KP
42,797
24.5% share
14,903g
194 CS · 5.9/m
Bitie#BITIE
Draven · ADC
20 / 15 / 7
55.1% KP
58,453
33.5% share
20,604g
252 CS · 7.7/m
BELARUS#MILIO
Nautilus · Support
2 / 14 / 22
49% KP
15,134
8.7% share
11,186g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
