Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 135 days ago
11 / 5 / 8
K / D / A
63.3%
Kill participation
996.5
Damage / min
15,849g
535.4 gold / min
28
12 placed · 4 cleared
289
9.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryO ω O#987
Riven · Top
2 / 7 / 6
23.5% KP
9,649
9.5% share
10,097g
197 CS · 6.7/m
Whoolfie#2137
Viego · Jungle
12 / 8 / 1
38.2% KP
18,103
17.8% share
16,659g
232 CS · 7.8/m
S15 DIAMOND 4#1LP
Ryze · Mid
1 / 9 / 9
29.4% KP
17,631
17.3% share
10,188g
223 CS · 7.5/m
komandata#Nerf
Xerath · ADC
13 / 3 / 12
73.5% KP
42,613
41.9% share
18,320g
254 CS · 8.6/m
drgd#2711
Rell · Support
6 / 3 / 19
73.5% KP
13,674
13.4% share
11,122g
26 CS · 0.9/m
Red side
DefeatSkyllz#1312
Kennen · Top
7 / 6 / 4
36.7% KP
20,815
22.8% share
11,412g
224 CS · 7.6/m
insignificance#IlIlI
Nidalee · Jungle
8 / 8 / 12
66.7% KP
21,415
23.5% share
12,548g
168 CS · 5.7/m
Bitie#BITIE
Yone · Mid
11 / 5 / 8
63.3% KP
29,497
32.3% share
15,849g
289 CS · 9.8/m
OL kraftig#OLT
Jinx · ADC
4 / 7 / 1
16.7% KP
12,414
13.6% share
13,043g
249 CS · 8.4/m
Impulsive#000
Janna · Support
0 / 8 / 12
40% KP
7,071
7.8% share
7,501g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
