Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 133 days ago
11 / 10 / 11
K / D / A
51.2%
Kill participation
1,456.4
Damage / min
16,243g
448.1 gold / min
20
2 placed · 4 cleared
227
6.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPumped Tomi#OSNS
Yone · Top
15 / 4 / 3
46.2% KP
35,265
22.5% share
18,882g
298 CS · 8.2/m
petrzalsky princ#zeen
Kayn · Jungle
6 / 10 / 7
33.3% KP
20,156
12.9% share
15,390g
257 CS · 7.1/m
FLAWS AND SINS#Adel
Vladimir · Mid
12 / 7 / 10
56.4% KP
67,021
42.8% share
19,736g
348 CS · 9.6/m
Wh1TE BOY2026#SWAG
Brand · ADC
5 / 11 / 10
38.5% KP
21,804
13.9% share
15,855g
276 CS · 7.6/m
불 속으로 몸을 던져라#인종차별
Nautilus · Support
1 / 12 / 14
38.5% KP
12,393
7.9% share
9,802g
31 CS · 0.9/m
Red side
DefeatxBaIaTux#EUNE
Fiora · Top
5 / 13 / 3
18.6% KP
32,601
17.6% share
12,771g
233 CS · 6.4/m
Adam#RANK1
Ekko · Jungle
19 / 7 / 10
67.4% KP
43,716
23.6% share
18,602g
247 CS · 6.8/m
Bitie#BITIE
Ambessa · Mid
11 / 10 / 11
51.2% KP
52,793
28.5% share
16,243g
227 CS · 6.3/m
Troubleblood20#EUNE
Yasuo · ADC
3 / 7 / 15
41.9% KP
22,621
12.2% share
15,942g
306 CS · 8.4/m
Teom#EUNE
Morgana · Support
5 / 2 / 25
69.8% KP
33,380
18% share
13,311g
52 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
