Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 133 days ago
0 / 12 / 20
K / D / A
54.1%
Kill participation
402.3
Damage / min
8,843g
283.4 gold / min
91
37 placed · 8 cleared
33
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWaavidrivin#6337
Kayle · Top
4 / 6 / 13
45.9% KP
25,283
18.2% share
12,281g
239 CS · 7.7/m
petrzalsky princ#zeen
Kayn · Jungle
9 / 1 / 14
62.2% KP
38,017
27.4% share
17,957g
266 CS · 8.5/m
Nacho The Cactus#RIVEN
Riven · Mid
11 / 7 / 12
62.2% KP
27,741
20% share
16,114g
202 CS · 6.5/m
nyaaaa#aayn
Draven · ADC
13 / 8 / 9
59.5% KP
34,961
25.2% share
17,591g
251 CS · 8/m
Bitie#BITIE
Leona · Support
0 / 12 / 20
54.1% KP
12,553
9.1% share
8,843g
33 CS · 1.1/m
Red side
DefeatKatulu#EUNE
Shen · Top
2 / 6 / 12
41.2% KP
16,453
13.7% share
9,636g
202 CS · 6.5/m
Adam#RANK1
Ekko · Jungle
14 / 4 / 10
70.6% KP
34,259
28.5% share
15,407g
234 CS · 7.5/m
129083156#1605
Renekton · Mid
7 / 8 / 12
55.9% KP
25,031
20.8% share
12,424g
196 CS · 6.3/m
Snufkin#0420
Tristana · ADC
8 / 11 / 12
58.8% KP
30,909
25.7% share
14,570g
233 CS · 7.5/m
Bardo#Berdo
Nautilus · Support
3 / 8 / 16
55.9% KP
13,571
11.3% share
8,536g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
