Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 133 days ago
8 / 9 / 18
K / D / A
68.4%
Kill participation
692.6
Damage / min
12,780g
351.9 gold / min
151
59 placed · 18 cleared
53
1.5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatO ω O#987
Riven · Top
5 / 13 / 1
23.1% KP
19,858
16.3% share
14,487g
243 CS · 6.7/m
PesteDeVenetia#Clown
Kindred · Jungle
12 / 8 / 8
76.9% KP
48,316
39.6% share
19,379g
259 CS · 7.1/m
Stefkec#S n Y
Orianna · Mid
1 / 6 / 9
38.5% KP
18,881
15.5% share
13,523g
313 CS · 8.6/m
Himetra#EUNE
Kai'Sa · ADC
5 / 2 / 2
26.9% KP
13,911
11.4% share
17,130g
326 CS · 9/m
Katulu#EUNE
Vel'Koz · Support
3 / 9 / 9
46.2% KP
21,030
17.2% share
9,848g
39 CS · 1.1/m
Red side
VictoryNureto#NUR
Malphite · Top
8 / 6 / 10
47.4% KP
27,928
23.7% share
16,044g
280 CS · 7.7/m
MovieStarPlanet#EAST
Nidalee · Jungle
5 / 6 / 15
52.6% KP
16,085
13.7% share
15,977g
275 CS · 7.6/m
Zigizas#333
Qiyana · Mid
10 / 2 / 7
44.7% KP
34,243
29.1% share
16,916g
306 CS · 8.4/m
Pieklonidas#EUNE
Sivir · ADC
7 / 3 / 9
42.1% KP
14,402
12.2% share
17,743g
333 CS · 9.2/m
Bitie#BITIE
Elise · Support
8 / 9 / 18
68.4% KP
25,153
21.4% share
12,780g
53 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
