Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 133 days ago
7 / 9 / 14
K / D / A
56.8%
Kill participation
659.2
Damage / min
15,743g
461.7 gold / min
32
4 placed · 4 cleared
250
7.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEIMAI KOTOPOULO#EUNE
Irelia · Top
10 / 11 / 10
54.1% KP
38,148
22.4% share
17,097g
306 CS · 9/m
Bitie#BITIE
Kayn · Jungle
7 / 9 / 14
56.8% KP
22,478
13.2% share
15,743g
250 CS · 7.3/m
Bojler#BOT
Veigar · Mid
11 / 7 / 4
40.5% KP
31,739
18.7% share
16,109g
215 CS · 6.3/m
H4r4mb3420#EUNE
Smolder · ADC
7 / 10 / 13
54.1% KP
46,567
27.4% share
13,655g
197 CS · 5.8/m
bilan8ropos#EUNE
Senna · Support
2 / 12 / 21
62.2% KP
31,227
18.4% share
11,032g
45 CS · 1.3/m
Red side
VictoryxBaIaTux#EUNE
Fiora · Top
8 / 9 / 9
34.7% KP
28,586
16.4% share
16,553g
241 CS · 7.1/m
16 γραμμες#11111
Ekko · Jungle
14 / 8 / 11
51% KP
40,203
23.1% share
18,172g
255 CS · 7.5/m
JD julek#ego
Hwei · Mid
12 / 3 / 14
53.1% KP
47,146
27.1% share
16,029g
244 CS · 7.2/m
need cute femboy#meow
Olaf · ADC
12 / 8 / 11
46.9% KP
32,454
18.6% share
17,370g
230 CS · 6.7/m
Fame#2424
Bard · Support
3 / 9 / 30
67.3% KP
25,814
14.8% share
12,416g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
