Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Victory
Ranked Solo/Duo · 130 days ago
4 / 10 / 26
K / D / A
54.5%
Kill participation
794.4
Damage / min
13,196g
376 gold / min
118
41 placed · 9 cleared
50
1.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxzxcv#2402
Twisted Fate · Top
12 / 13 / 6
43.9% KP
34,002
22.1% share
21,479g
280 CS · 8/m
ItzNightmareLoL2#EUNE
Sylas · Jungle
10 / 12 / 12
53.7% KP
35,541
23.1% share
15,226g
204 CS · 5.8/m
hypergamy#rope
Yone · Mid
7 / 10 / 12
46.3% KP
39,039
25.3% share
16,314g
323 CS · 9.2/m
Die Welt Brennt#333
Tristana · ADC
11 / 9 / 9
48.8% KP
37,433
24.3% share
19,527g
310 CS · 8.8/m
Hékás#dog
Rakan · Support
1 / 11 / 18
46.3% KP
8,103
5.3% share
9,779g
23 CS · 0.7/m
Red side
Victoryfreiskusk#EUNE
Fiora · Top
6 / 12 / 10
29.1% KP
25,563
13.6% share
15,385g
239 CS · 6.8/m
THE KFC AZIR#EUNE
Kayn · Jungle
16 / 4 / 19
63.6% KP
46,150
24.5% share
21,870g
259 CS · 7.4/m
swaggiee#jump
Galio · Mid
8 / 5 / 19
49.1% KP
39,360
20.9% share
16,956g
245 CS · 7/m
T I S U#1v9
Samira · ADC
21 / 10 / 6
49.1% KP
49,374
26.2% share
21,637g
248 CS · 7.1/m
Bitie#BITIE
Poppy · Support
4 / 10 / 26
54.5% KP
27,884
14.8% share
13,196g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
