Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Flex · 129 days ago
5 / 6 / 12
K / D / A
60.7%
Kill participation
663.9
Damage / min
12,545g
396.4 gold / min
38
8 placed · 5 cleared
218
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAmbis#EUW2
K'Sante · Top
14 / 7 / 9
82.1% KP
30,526
31.9% share
14,690g
215 CS · 6.8/m
Bitie#BITIE
Vi · Jungle
5 / 6 / 12
60.7% KP
21,012
21.9% share
12,545g
218 CS · 6.9/m
SMECAR1#EUNE1
Taliyah · Mid
3 / 8 / 8
39.3% KP
22,728
23.7% share
12,045g
247 CS · 7.8/m
Green Buff#green
Seraphine · ADC
5 / 9 / 5
35.7% KP
16,706
17.4% share
12,679g
221 CS · 7/m
Scarlett#blrs
Nami · Support
1 / 6 / 11
42.9% KP
4,805
5% share
7,710g
35 CS · 1.1/m
Red side
VictorySoo Enjoyable#BEAST
Darius · Top
7 / 12 / 3
27.8% KP
14,848
13.7% share
13,376g
205 CS · 6.5/m
Quiet Chaos#404
Graves · Jungle
8 / 4 / 11
52.8% KP
19,828
18.3% share
16,231g
274 CS · 8.7/m
gonzy#jedna
Aurora · Mid
13 / 5 / 7
55.6% KP
39,506
36.4% share
15,437g
259 CS · 8.2/m
Yumara#mel
Senna · ADC
4 / 1 / 18
61.1% KP
21,587
19.9% share
16,260g
248 CS · 7.8/m
meoow#mňau
Rell · Support
4 / 6 / 22
72.2% KP
12,756
11.8% share
10,292g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
