Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 128 days ago
4 / 8 / 5
K / D / A
64.3%
Kill participation
718
Damage / min
10,030g
350.1 gold / min
22
11 placed · 0 cleared
187
6.5 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryschabikowy#UwU
Rumble · Top
3 / 2 / 10
40.6% KP
21,076
18.3% share
11,384g
213 CS · 7.4/m
Sofija Sofka#SOFKA
Shaco · Jungle
7 / 3 / 13
62.5% KP
19,618
17.1% share
13,557g
206 CS · 7.2/m
Kekseres#zxqwp
Katarina · Mid
20 / 4 / 5
78.1% KP
47,402
41.2% share
18,604g
263 CS · 9.2/m
ELker#GOLD
Senna · ADC
2 / 2 / 13
46.9% KP
21,737
18.9% share
13,594g
228 CS · 8/m
Nèvèr 0nè#EUNE
Milio · Support
0 / 3 / 22
68.8% KP
5,159
4.5% share
8,640g
23 CS · 0.8/m
Red side
DefeatBitie#BITIE
Galio · Top
4 / 8 / 5
64.3% KP
20,571
28.3% share
10,030g
187 CS · 6.5/m
c0Dek0#EUNE
Ivern · Jungle
3 / 5 / 6
64.3% KP
9,516
13.1% share
11,108g
167 CS · 5.8/m
MinadoTheSlayer#Elf
Yone · Mid
2 / 13 / 4
42.9% KP
14,865
20.4% share
9,831g
214 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 2
50% KP
20,710
28.5% share
13,183g
263 CS · 9.2/m
glebogryzarka387#gleba
Blitzcrank · Support
0 / 2 / 9
64.3% KP
7,095
9.8% share
6,806g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
