Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 128 days ago
7 / 2 / 3
K / D / A
55.6%
Kill participation
342.6
Damage / min
10,555g
434.4 gold / min
16
3 placed · 3 cleared
169
7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEden#6622
Riven · Top
1 / 8 / 3
22.2% KP
7,587
11% share
7,971g
180 CS · 7.4/m
Bitie#BITIE
Naafiri · Jungle
7 / 2 / 3
55.6% KP
8,324
12.1% share
10,555g
169 CS · 7/m
mati#BQG1
Zed · Mid
4 / 6 / 3
38.9% KP
15,708
22.8% share
8,788g
162 CS · 6.7/m
uuuuuuuuuuu#feet
Sion · ADC
2 / 12 / 3
27.8% KP
19,605
28.5% share
8,088g
142 CS · 5.8/m
AdamFekete#azjo
Senna · Support
4 / 9 / 8
66.7% KP
17,598
25.6% share
10,015g
32 CS · 1.3/m
Red side
VictoryEIMAI KOTOPOULO#EUNE
Fiora · Top
10 / 3 / 2
32.4% KP
31,011
26.7% share
15,116g
253 CS · 10.4/m
Razwen#rank1
Kayn · Jungle
10 / 1 / 8
48.6% KP
24,806
21.3% share
12,369g
216 CS · 8.9/m
el primo#1312
Syndra · Mid
5 / 4 / 6
29.7% KP
19,815
17.1% share
10,535g
177 CS · 7.3/m
futility#error
Vex · ADC
9 / 7 / 13
59.5% KP
30,826
26.5% share
12,313g
141 CS · 5.8/m
OnlyTFTLeagueBad#EUNE
Blitzcrank · Support
3 / 3 / 17
54.1% KP
9,743
8.4% share
8,332g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
