Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 128 days ago
5 / 2 / 8
K / D / A
37.1%
Kill participation
540
Damage / min
11,480g
476 gold / min
17
3 placed · 3 cleared
209
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatElectricRaccoon#Racc
Kennen · Top
4 / 5 / 2
33.3% KP
19,044
31.1% share
9,841g
188 CS · 7.8/m
4 Spirits 1 King#Dyr
Udyr · Jungle
9 / 5 / 2
61.1% KP
9,219
15% share
11,138g
192 CS · 8/m
Moon#Blau
Vladimir · Mid
1 / 11 / 2
16.7% KP
11,293
18.4% share
7,037g
133 CS · 5.5/m
Mickey#1v9
Draven · ADC
3 / 8 / 5
44.4% KP
15,506
25.3% share
9,390g
172 CS · 7.1/m
OnlyTFTLeagueBad#EUNE
Blitzcrank · Support
1 / 6 / 9
55.6% KP
6,199
10.1% share
6,362g
24 CS · 1/m
Red side
Victoryel primo#1312
Yone · Top
3 / 3 / 3
17.1% KP
6,449
7.3% share
9,688g
201 CS · 8.3/m
Bitie#BITIE
Vi · Jungle
5 / 2 / 8
37.1% KP
13,024
14.8% share
11,480g
209 CS · 8.7/m
Twitch Six10lol#Nckls
Sylas · Mid
17 / 4 / 3
57.1% KP
44,943
51.1% share
16,351g
227 CS · 9.4/m
PsychoUndercover#EUNE
Jinx · ADC
9 / 4 / 7
45.7% KP
18,175
20.7% share
12,923g
196 CS · 8.1/m
UFO#GIT
Lulu · Support
1 / 5 / 17
51.4% KP
5,388
6.1% share
8,071g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
