Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 123 days ago
9 / 5 / 11
K / D / A
54.1%
Kill participation
689.7
Damage / min
19,367g
519 gold / min
45
3 placed · 3 cleared
307
8.2 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagikarpi#EUNE
Camille · Top
3 / 3 / 4
18.9% KP
13,781
13.2% share
17,678g
329 CS · 8.8/m
Bitie#BITIE
Kayn · Jungle
9 / 5 / 11
54.1% KP
25,739
24.6% share
19,367g
307 CS · 8.2/m
Aragorn 101#EUNE
Xerath · Mid
22 / 5 / 4
70.3% KP
48,736
46.7% share
21,157g
258 CS · 6.9/m
H4r4mb3420#EUNE
Tristana · ADC
2 / 9 / 7
24.3% KP
9,772
9.4% share
15,162g
249 CS · 6.7/m
BoIek PoIívka#EUNE
Thresh · Support
1 / 7 / 14
40.5% KP
6,402
6.1% share
10,369g
32 CS · 0.9/m
Red side
DefeatGiovanniRengarS9#Honor
Azir · Top
4 / 6 / 2
20.7% KP
20,563
17.2% share
14,617g
294 CS · 7.9/m
niewyobrazalne#1121
Zed · Jungle
2 / 7 / 7
31% KP
21,408
17.9% share
13,627g
258 CS · 6.9/m
Lukys#olča
Syndra · Mid
13 / 8 / 4
58.6% KP
43,396
36.3% share
19,476g
347 CS · 9.3/m
YOUNG MEDTY#sosa
Jhin · ADC
6 / 8 / 5
37.9% KP
14,150
11.8% share
14,955g
287 CS · 7.7/m
Thë Ðećeîver PR#EUNE
Shaco · Support
4 / 8 / 10
48.3% KP
19,987
16.7% share
10,518g
54 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
