Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 121 days ago
5 / 5 / 5
K / D / A
83.3%
Kill participation
729.6
Damage / min
12,454g
475.9 gold / min
21
2 placed · 1 cleared
188
7.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCezarion#EUNE
Udyr · Top
2 / 10 / 3
41.7% KP
16,591
22.9% share
9,261g
180 CS · 6.9/m
Bitie#BITIE
Kayn · Jungle
5 / 5 / 5
83.3% KP
19,091
26.3% share
12,454g
188 CS · 7.2/m
Clavicular#KING1
Kayle · Mid
3 / 4 / 2
41.7% KP
18,542
25.6% share
11,662g
261 CS · 10/m
Muryôkûsho#1v9
Twitch · ADC
2 / 7 / 1
25% KP
13,512
18.6% share
9,418g
161 CS · 6.2/m
HalfAleko#AMMM
Rakan · Support
0 / 7 / 5
41.7% KP
4,760
6.6% share
6,382g
26 CS · 1/m
Red side
VictoryStefanosAleksand#EUNE
Volibear · Top
7 / 5 / 8
45.5% KP
19,588
21% share
11,725g
184 CS · 7/m
NinjaZX6R#Yikes
Aatrox · Jungle
7 / 2 / 12
57.6% KP
19,256
20.6% share
13,013g
246 CS · 9.4/m
Bowling enjoyer#NUNI
Nunu & Willump · Mid
8 / 2 / 12
60.6% KP
25,190
27% share
9,993g
135 CS · 5.2/m
Psychopath Yura#PHXNK
Lucian · ADC
9 / 1 / 7
48.5% KP
20,080
21.5% share
14,096g
242 CS · 9.2/m
GoIdenDawn#EUNE
Karma · Support
2 / 2 / 20
66.7% KP
9,351
10% share
8,386g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
