Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Flex · 119 days ago
18 / 12 / 8
K / D / A
56.5%
Kill participation
1,036.9
Damage / min
18,156g
487 gold / min
46
4 placed · 7 cleared
212
5.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPročJsemTakBlbej#EUNE
Malphite · Top
9 / 7 / 4
39.4% KP
36,643
24.7% share
15,791g
232 CS · 6.2/m
DENJEYQS#DNJQS
Nidalee · Jungle
10 / 6 / 12
66.7% KP
46,200
31.1% share
17,332g
267 CS · 7.2/m
Šííma#ŠíMa
Xin Zhao · Mid
6 / 15 / 5
33.3% KP
27,741
18.7% share
15,028g
245 CS · 6.6/m
Hulmiho Ukolen#DAN
Ashe · ADC
8 / 9 / 8
48.5% KP
30,995
20.9% share
15,162g
234 CS · 6.3/m
Thresh Talker#12343
Karma · Support
0 / 9 / 15
45.5% KP
6,764
4.6% share
9,774g
23 CS · 0.6/m
Red side
VictoryCrissof#EUNE
Tahm Kench · Top
2 / 6 / 14
34.8% KP
19,797
12.5% share
11,431g
181 CS · 4.9/m
Bitie#BITIE
Vi · Jungle
18 / 12 / 8
56.5% KP
38,658
24.3% share
18,156g
212 CS · 5.7/m
Mâly M#000
Riven · Mid
15 / 5 / 9
52.2% KP
43,878
27.6% share
20,706g
329 CS · 8.8/m
Krykson#EUNE
Karthus · ADC
4 / 9 / 24
60.9% KP
40,157
25.3% share
17,753g
324 CS · 8.7/m
Hatiso#EUNE
Zyra · Support
7 / 1 / 11
39.1% KP
16,429
10.3% share
13,522g
63 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
