Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 116 days ago
9 / 9 / 4
K / D / A
50%
Kill participation
668.6
Damage / min
16,379g
400.6 gold / min
50
18 placed · 7 cleared
269
6.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySoo Enjoyable#BEAST
Fiora · Top
9 / 11 / 6
45.5% KP
36,252
26.6% share
18,045g
302 CS · 7.4/m
meoow#mňau
Xin Zhao · Jungle
10 / 5 / 9
57.6% KP
33,763
24.8% share
18,174g
279 CS · 6.8/m
Baketto#EUNE
Syndra · Mid
4 / 6 / 6
30.3% KP
25,611
18.8% share
16,287g
316 CS · 7.7/m
Yumara#mel
Seraphine · ADC
7 / 2 / 15
66.7% KP
25,875
19% share
18,006g
333 CS · 8.1/m
Keria Jr#EUNE
Karma · Support
3 / 2 / 22
75.8% KP
14,597
10.7% share
12,251g
35 CS · 0.9/m
Red side
DefeatSlezy#SIAB
Tryndamere · Top
8 / 9 / 8
61.5% KP
48,463
40.5% share
20,489g
385 CS · 9.4/m
Never enough#HECA1
Rengar · Jungle
8 / 2 / 6
53.8% KP
29,242
24.4% share
19,485g
366 CS · 9/m
Bitie#BITIE
Locke · Mid
9 / 9 / 4
50% KP
27,333
22.8% share
16,379g
269 CS · 6.6/m
kitty with bpd#xωx
Mel · ADC
1 / 6 / 3
15.4% KP
9,171
7.7% share
12,735g
249 CS · 6.1/m
F X T A#luv
Nami · Support
0 / 7 / 8
30.8% KP
5,511
4.6% share
9,516g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
