Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Flex · 115 days ago
9 / 9 / 14
K / D / A
59%
Kill participation
1,190.6
Damage / min
13,771g
496.6 gold / min
14
8 placed · 1 cleared
135
4.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNecromartin#Necro
Gnar · Top
1 / 7 / 0
3.3% KP
20,544
17.7% share
8,476g
209 CS · 7.5/m
Munet#BRT
Naafiri · Jungle
8 / 6 / 6
46.7% KP
16,822
14.5% share
11,525g
160 CS · 5.8/m
HiringJobless#JOB
Jayce · Mid
7 / 7 / 6
43.3% KP
26,788
23.1% share
12,536g
209 CS · 7.5/m
Wapode#Aura
Mel · ADC
13 / 13 / 4
56.7% KP
37,048
32% share
14,851g
186 CS · 6.7/m
forfunlarry63#borec
Nami · Support
1 / 6 / 17
60% KP
14,594
12.6% share
8,785g
28 CS · 1/m
Red side
VictoryNicram#Urgod
Sion · Top
6 / 3 / 8
35.9% KP
14,476
12.2% share
12,752g
194 CS · 7/m
train to failure#EUNE
Graves · Jungle
14 / 4 / 7
53.8% KP
38,584
32.6% share
16,835g
245 CS · 8.8/m
DaniS1221#EUNE
Yone · Mid
7 / 7 / 7
35.9% KP
20,072
16.9% share
12,703g
190 CS · 6.9/m
Bitie#BITIE
Hwei · ADC
9 / 9 / 14
59% KP
33,018
27.9% share
13,771g
135 CS · 4.9/m
Balckis#EUNE
Rakan · Support
3 / 7 / 20
59% KP
12,312
10.4% share
9,745g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
