Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 114 days ago
6 / 6 / 18
K / D / A
57.1%
Kill participation
775.5
Damage / min
15,227g
432.8 gold / min
100
41 placed · 7 cleared
75
2.1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJaner55#EUNE
Sylas · Top
14 / 10 / 4
51.4% KP
39,096
23.6% share
16,054g
211 CS · 6/m
MrrMrrPissPiss#MRR
Jarvan IV · Jungle
6 / 8 / 16
62.9% KP
32,572
19.6% share
15,225g
216 CS · 6.1/m
Kai Sä#71261
Lux · Mid
4 / 9 / 11
42.9% KP
30,110
18.1% share
12,329g
222 CS · 6.3/m
DolphinComrade#EUNE
Jhin · ADC
11 / 7 / 8
54.3% KP
48,531
29.2% share
15,764g
234 CS · 6.7/m
L V N T#1v9
Karma · Support
0 / 8 / 24
68.6% KP
15,687
9.5% share
9,796g
25 CS · 0.7/m
Red side
VictoryJames Sunderland#HILL2
Cho'Gath · Top
10 / 6 / 10
47.6% KP
44,583
25.7% share
15,940g
218 CS · 6.2/m
Shadderk#xdd
Naafiri · Jungle
4 / 7 / 11
35.7% KP
24,607
14.2% share
14,696g
268 CS · 7.6/m
Keny ツ#CPN
Katarina · Mid
14 / 6 / 10
57.1% KP
45,382
26.1% share
17,416g
279 CS · 7.9/m
Jgl Grand Canyon#jg0iq
Caitlyn · ADC
8 / 10 / 10
42.9% KP
31,903
18.4% share
16,075g
235 CS · 6.7/m
Bitie#BITIE
Senna · Support
6 / 6 / 18
57.1% KP
27,286
15.7% share
15,227g
75 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
