Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Summoner's Rift · 107 days ago
15 / 7 / 7
K / D / A
51.2%
Kill participation
1,395.8
Damage / min
17,576g
656.2 gold / min
20
13 placed · 0 cleared
212
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNicram#Urgod
Urgot · Top
6 / 7 / 7
30.2% KP
20,705
17.8% share
13,093g
234 CS · 8.7/m
Lulus feet#192
Jarvan IV · Jungle
9 / 6 / 18
62.8% KP
15,660
13.5% share
13,654g
197 CS · 7.4/m
realnasser1#6969
Sylas · Mid
11 / 10 / 14
58.1% KP
30,808
26.5% share
11,038g
101 CS · 3.8/m
Bitie#BITIE
Mel · ADC
15 / 7 / 7
51.2% KP
37,385
32.1% share
17,576g
212 CS · 7.9/m
Slezy#SIAB
Caitlyn · Support
2 / 4 / 9
25.6% KP
11,855
10.2% share
10,374g
70 CS · 2.6/m
Red side
DefeatDr Specjalista#HUG
Malphite · Top
5 / 8 / 5
30.3% KP
18,777
20.5% share
8,941g
120 CS · 4.5/m
Yahu#1510
Gragas · Jungle
4 / 11 / 12
48.5% KP
22,506
24.6% share
10,186g
122 CS · 4.6/m
ItºWasºMyºBike#EUNE
Yasuo · Mid
13 / 12 / 5
54.5% KP
28,537
31.1% share
15,282g
222 CS · 8.3/m
Kaipod#Xayah
Kai'Sa · ADC
6 / 7 / 3
27.3% KP
9,653
10.5% share
10,236g
181 CS · 6.8/m
Kmarric#DRG
Poppy · Support
5 / 5 / 14
57.6% KP
12,168
13.3% share
9,652g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
