Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Summoner's Rift · 106 days ago
2 / 8 / 17
K / D / A
57.6%
Kill participation
395.9
Damage / min
8,718g
297.9 gold / min
76
33 placed · 6 cleared
22
0.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL9 RATANAEL#JUNG1
Pantheon · Top
3 / 6 / 3
20.7% KP
25,107
21.3% share
9,787g
235 CS · 8/m
Never enough#HECA1
Hecarim · Jungle
4 / 5 / 7
37.9% KP
16,773
14.2% share
12,478g
243 CS · 8.3/m
Morgano#NatMK
Hwei · Mid
10 / 8 / 5
51.7% KP
41,776
35.4% share
12,548g
200 CS · 6.8/m
Marcel#1v9
Samira · ADC
11 / 8 / 3
48.3% KP
26,523
22.5% share
14,769g
203 CS · 6.9/m
xiaobaopyke#zz1
Nautilus · Support
1 / 6 / 12
44.8% KP
7,841
6.6% share
7,621g
29 CS · 1/m
Red side
VictorySlezy#SIAB
Tryndamere · Top
9 / 5 / 4
39.4% KP
33,390
28.7% share
15,267g
263 CS · 9/m
16 γραμμες#11111
Ekko · Jungle
10 / 4 / 6
48.5% KP
19,949
17.1% share
15,519g
228 CS · 7.8/m
Fading Echo#BURN
Syndra · Mid
7 / 8 / 10
51.5% KP
21,186
18.2% share
13,035g
153 CS · 5.2/m
TryhardEkko#Ekko
Caitlyn · ADC
5 / 4 / 12
51.5% KP
30,355
26.1% share
14,468g
221 CS · 7.6/m
Bitie#BITIE
Maokai · Support
2 / 8 / 17
57.6% KP
11,588
9.9% share
8,718g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
