Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Normal Draft · 103 days ago
3 / 9 / 26
K / D / A
55.8%
Kill participation
538
Damage / min
11,396g
377.1 gold / min
76
29 placed · 5 cleared
62
2.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Star Dragon#EUNE
Teemo · Top
5 / 9 / 5
38.5% KP
38,217
28.9% share
12,774g
249 CS · 8.2/m
Goshintai#EUNE
Rengar · Jungle
2 / 15 / 8
38.5% KP
17,117
12.9% share
9,749g
150 CS · 5/m
Sofailis1232#shen
Shen · Mid
9 / 6 / 8
65.4% KP
17,851
13.5% share
11,577g
132 CS · 4.4/m
CHAMA NO CHAMA#GGG
Ezreal · ADC
7 / 8 / 9
61.5% KP
45,671
34.5% share
17,850g
248 CS · 8.2/m
Thresus#EUNE
Nami · Support
3 / 14 / 13
61.5% KP
13,569
10.2% share
8,333g
24 CS · 0.8/m
Red side
VictoryHatiso#EUNE
Tryndamere · Top
3 / 5 / 11
26.9% KP
20,277
13.7% share
12,652g
231 CS · 7.6/m
Krykson#EUNE
Kindred · Jungle
23 / 2 / 9
61.5% KP
47,913
32.4% share
18,850g
218 CS · 7.2/m
Baylifee#EUNE
Mel · Mid
15 / 6 / 4
36.5% KP
40,129
27.1% share
14,257g
240 CS · 7.9/m
Crissof#EUNE
Tahm Kench · ADC
8 / 4 / 16
46.2% KP
23,525
15.9% share
13,241g
158 CS · 5.2/m
Bitie#BITIE
Twisted Fate · Support
3 / 9 / 26
55.8% KP
16,256
11% share
11,396g
62 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
