Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 99 days ago
4 / 14 / 5
K / D / A
42.9%
Kill participation
738.1
Damage / min
11,204g
378.1 gold / min
20
3 placed · 4 cleared
160
5.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0l1ck0#urgot
Urgot · Top
14 / 5 / 10
44.4% KP
34,982
23.8% share
14,550g
196 CS · 6.6/m
Pridestalker#6101
Rengar · Jungle
18 / 2 / 7
46.3% KP
34,973
23.8% share
18,490g
250 CS · 8.4/m
LΑSTWiSH777#神の介入
Qiyana · Mid
14 / 7 / 6
37% KP
34,396
23.4% share
16,016g
202 CS · 6.8/m
Moon#Blau
Ziggs · ADC
7 / 5 / 19
48.1% KP
28,582
19.4% share
14,388g
205 CS · 6.9/m
onneznaa#kanta
Skarner · Support
1 / 2 / 27
51.9% KP
14,156
9.6% share
9,749g
29 CS · 1/m
Red side
DefeatK1zaru#8614
Rumble · Top
4 / 11 / 5
42.9% KP
20,980
22.4% share
11,159g
196 CS · 6.6/m
Bitie#BITIE
Kayn · Jungle
4 / 14 / 5
42.9% KP
21,872
23.4% share
11,204g
160 CS · 5.4/m
lolGYM#EUNE
Katarina · Mid
4 / 11 / 4
38.1% KP
23,206
24.8% share
10,579g
199 CS · 6.7/m
ChronRegele#BUMZI
Kalista · ADC
7 / 9 / 3
47.6% KP
17,201
18.4% share
14,833g
246 CS · 8.3/m
Lebronze Jamess#1111
Renata Glasc · Support
2 / 9 / 11
61.9% KP
10,210
10.9% share
8,613g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
