Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 98 days ago
4 / 9 / 2
K / D / A
33.3%
Kill participation
926.8
Damage / min
13,725g
491.3 gold / min
21
9 placed · 2 cleared
259
9.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVace#Trynd
Tryndamere · Top
16 / 2 / 5
44.7% KP
50,459
34.7% share
17,526g
286 CS · 10.2/m
Invisibich#EUNE
Evelynn · Jungle
14 / 4 / 15
61.7% KP
24,517
16.8% share
13,708g
159 CS · 5.7/m
Twtv Katayama#4444
Akali · Mid
9 / 9 / 6
31.9% KP
30,254
20.8% share
12,059g
213 CS · 7.6/m
Sacrifice#GOAT
Senna · ADC
6 / 2 / 18
51.1% KP
35,783
24.6% share
14,300g
177 CS · 6.3/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 1 / 22
51.1% KP
4,515
3.1% share
9,398g
29 CS · 1/m
Red side
DefeatBitie#BITIE
Kayn · Top
4 / 9 / 2
33.3% KP
25,888
23.8% share
13,725g
259 CS · 9.3/m
Zeallyy#IDK
Kha'Zix · Jungle
11 / 11 / 3
77.8% KP
26,135
24% share
15,396g
168 CS · 6/m
FatS1mon#EUNE
Sion · Mid
0 / 10 / 11
61.1% KP
27,132
24.9% share
10,871g
213 CS · 7.6/m
404 LULUnotfound#EUNE
Draven · ADC
2 / 9 / 3
27.8% KP
18,564
17.1% share
10,016g
183 CS · 6.6/m
Motýlek Milík#Baldy
Blitzcrank · Support
1 / 9 / 9
55.6% KP
11,132
10.2% share
7,551g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
