Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Flex · 95 days ago
26 / 10 / 9
K / D / A
59.3%
Kill participation
2,024.5
Damage / min
20,634g
683.2 gold / min
23
9 placed · 3 cleared
219
7.3 CS / min
Objective control
4
Dragons
0
Baron
12
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLulus feet#192
Riven · Top
8 / 13 / 12
33.9% KP
24,225
14.7% share
10,737g
119 CS · 3.9/m
iLfLaIPaula#EUNE
Hecarim · Jungle
7 / 7 / 18
42.4% KP
26,009
15.8% share
15,710g
259 CS · 8.6/m
gapujom mnie#gap
Twisted Fate · Mid
8 / 9 / 20
47.5% KP
32,336
19.6% share
14,070g
191 CS · 6.3/m
Bitie#BITIE
Mel · ADC
26 / 10 / 9
59.3% KP
61,139
37.1% share
20,634g
219 CS · 7.3/m
xiaobaopyke#zz1
Pyke · Support
10 / 8 / 23
55.9% KP
21,058
12.8% share
11,916g
19 CS · 0.6/m
Red side
DefeatMusical Knockout#GANnB
Ambessa · Top
6 / 12 / 8
30.4% KP
21,498
16.5% share
11,141g
203 CS · 6.7/m
premium#DOZE
Locke · Jungle
23 / 12 / 9
69.6% KP
41,313
31.7% share
18,753g
148 CS · 4.9/m
Neridi#333
Seraphine · Mid
0 / 13 / 18
39.1% KP
9,770
7.5% share
8,439g
139 CS · 4.6/m
JeanClaudeBardal#0910
Yunara · ADC
14 / 10 / 15
63% KP
40,453
31% share
19,023g
242 CS · 8/m
Bartosz#333
Leona · Support
3 / 12 / 24
58.7% KP
17,342
13.3% share
9,536g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
