Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 94 days ago
10 / 2 / 12
K / D / A
59.5%
Kill participation
1,063.4
Damage / min
14,165g
632.4 gold / min
11
6 placed · 1 cleared
216
9.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatture SUP main#EUNE
Garen · Top
4 / 4 / 3
38.9% KP
15,337
24.1% share
8,492g
162 CS · 7.2/m
vmpr#xzy
Ekko · Jungle
2 / 6 / 2
22.2% KP
7,194
11.3% share
8,496g
132 CS · 5.9/m
Spirall#Sprl
Kassadin · Mid
2 / 9 / 1
16.7% KP
12,015
18.9% share
8,102g
152 CS · 6.8/m
B Hopper#bunny
Kalista · ADC
9 / 10 / 1
55.6% KP
23,895
37.6% share
12,103g
163 CS · 7.3/m
AimKat#EUNE
Rakan · Support
1 / 8 / 5
33.3% KP
5,192
8.2% share
6,082g
25 CS · 1.1/m
Red side
VictoryIrdorath#Souls
Zaahen · Top
5 / 5 / 3
21.6% KP
17,552
19.6% share
9,468g
179 CS · 8/m
HUMONGOUS JG GAP#1337
Graves · Jungle
9 / 0 / 10
51.4% KP
22,774
25.5% share
12,846g
220 CS · 9.8/m
Bitie#BITIE
Syndra · Mid
10 / 2 / 12
59.5% KP
23,820
26.6% share
14,165g
216 CS · 9.6/m
ICEMAN#atntf
Cassiopeia · ADC
8 / 4 / 12
54.1% KP
17,378
19.4% share
11,069g
152 CS · 6.8/m
Bustar666#EUNE
Pyke · Support
5 / 7 / 14
51.4% KP
7,920
8.9% share
8,332g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
