Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Flex · 94 days ago
8 / 9 / 12
K / D / A
37%
Kill participation
1,069.8
Damage / min
12,201g
466.9 gold / min
20
8 placed · 2 cleared
184
7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΓιωργος#13118
Vayne · Top
11 / 11 / 2
31.7% KP
25,675
20.1% share
11,812g
156 CS · 6/m
Zeni#911
Sylas · Jungle
9 / 9 / 10
46.3% KP
27,548
21.6% share
12,454g
158 CS · 6/m
绝不服输#ywnn
Zed · Mid
12 / 8 / 5
41.5% KP
41,698
32.7% share
14,414g
187 CS · 7.2/m
Moon#BUL
Kai'Sa · ADC
8 / 14 / 11
46.3% KP
22,826
17.9% share
11,616g
170 CS · 6.5/m
Volray#n1hec
Blitzcrank · Support
1 / 13 / 19
48.8% KP
9,829
7.7% share
8,098g
15 CS · 0.6/m
Red side
VictoryBitie#BITIE
Viktor · Top
8 / 9 / 12
37% KP
27,957
18.8% share
12,201g
184 CS · 7/m
Fame#2424
Skarner · Jungle
15 / 7 / 8
42.6% KP
26,308
17.7% share
15,218g
177 CS · 6.8/m
iLfLaIPaula#EUNE
Trundle · Mid
7 / 5 / 11
33.3% KP
29,220
19.7% share
15,441g
241 CS · 9.2/m
gapujom mnie#gap
Ezreal · ADC
19 / 10 / 10
53.7% KP
42,534
28.7% share
14,441g
114 CS · 4.4/m
xiaobaopyke#zz1
Camille · Support
5 / 11 / 22
50% KP
22,396
15.1% share
10,521g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
