Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Flex · 94 days ago
6 / 14 / 4
K / D / A
43.5%
Kill participation
631.6
Damage / min
10,728g
405.6 gold / min
33
11 placed · 2 cleared
154
5.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMusical Knockout#GANnB
Ambessa · Top
14 / 3 / 4
36% KP
33,877
28% share
14,228g
219 CS · 8.3/m
Moon#BUL
Nocturne · Jungle
16 / 4 / 11
54% KP
25,085
20.7% share
16,006g
191 CS · 7.2/m
Bartosz#333
K'Sante · Mid
5 / 4 / 13
36% KP
23,720
19.6% share
9,903g
152 CS · 5.7/m
Lipko#7723
Brand · ADC
8 / 6 / 10
36% KP
20,265
16.8% share
12,379g
189 CS · 7.1/m
Weirdd#EUNE
Vel'Koz · Support
7 / 6 / 14
42% KP
17,957
14.9% share
10,174g
49 CS · 1.9/m
Red side
Defeatxiaobaopyke#zz1
Yasuo · Top
3 / 11 / 3
26.1% KP
20,866
21.2% share
9,813g
223 CS · 8.4/m
Fame#2424
Tryndamere · Jungle
2 / 6 / 4
26.1% KP
15,940
16.2% share
11,598g
231 CS · 8.7/m
gapujom mnie#gap
Jhin · Mid
6 / 13 / 2
34.8% KP
15,921
16.1% share
9,678g
121 CS · 4.6/m
Bitie#BITIE
Mel · ADC
6 / 14 / 4
43.5% KP
16,706
16.9% share
10,728g
154 CS · 5.8/m
iLfLaIPaula#EUNE
Zoe · Support
6 / 6 / 9
65.2% KP
29,171
29.6% share
10,299g
60 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
