Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 94 days ago
6 / 6 / 14
K / D / A
46.5%
Kill participation
1,210.7
Damage / min
14,194g
505.7 gold / min
16
10 placed · 0 cleared
212
7.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUrpog#EUNE
Urgot · Top
15 / 3 / 6
48.8% KP
24,924
20.7% share
15,721g
207 CS · 7.4/m
Skarżyszczanin#Heca
Hecarim · Jungle
2 / 8 / 10
27.9% KP
15,806
13.1% share
12,059g
245 CS · 8.7/m
SexiŁośSyrenka#Losik
Malzahar · Mid
13 / 7 / 8
48.8% KP
33,912
28.2% share
15,931g
254 CS · 9/m
Bitie#BITIE
Syndra · ADC
6 / 6 / 14
46.5% KP
33,979
28.2% share
14,194g
212 CS · 7.6/m
Help Me#8795
Pantheon · Support
7 / 11 / 9
37.2% KP
11,676
9.7% share
10,398g
14 CS · 0.5/m
Red side
DefeatBladeflexe#007
Darius · Top
4 / 7 / 2
18.2% KP
9,862
9% share
9,878g
199 CS · 7.1/m
Łűńåćy őƒ ÂÐÇ#ZERO
Kindred · Jungle
5 / 12 / 8
39.4% KP
20,774
18.9% share
10,971g
163 CS · 5.8/m
AlvanikoPimeniko#ROP
Fizz · Mid
13 / 5 / 7
60.6% KP
29,858
27.2% share
13,559g
169 CS · 6/m
Opat04#sigma
Vladimir · ADC
6 / 8 / 12
54.5% KP
26,963
24.6% share
12,567g
218 CS · 7.8/m
adamiecv8#guwno
Senna · Support
5 / 11 / 12
51.5% KP
22,226
20.3% share
10,090g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
