Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 82 days ago
3 / 9 / 7
K / D / A
52.6%
Kill participation
434.4
Damage / min
7,491g
317.9 gold / min
76
23 placed · 7 cleared
36
1.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySnatching Sheeps#3421
Jayce · Top
15 / 5 / 3
47.4% KP
28,142
32.7% share
13,070g
180 CS · 7.6/m
Lobby Dictator#ARROW
Hecarim · Jungle
7 / 5 / 8
39.5% KP
12,747
14.8% share
10,823g
154 CS · 6.5/m
Latom#Aura
Akshan · Mid
10 / 5 / 6
42.1% KP
22,132
25.7% share
12,365g
181 CS · 7.7/m
Loung Huji#TSC
Syndra · ADC
6 / 3 / 6
31.6% KP
16,853
19.6% share
13,033g
230 CS · 9.8/m
Nuggets#7721
Seraphine · Support
0 / 1 / 17
44.7% KP
6,274
7.3% share
8,129g
43 CS · 1.8/m
Red side
DefeatKataarinaa#EUNE
Yone · Top
3 / 11 / 3
31.6% KP
12,418
19.9% share
8,240g
158 CS · 6.7/m
KingofDark2k#EUNE
Kayn · Jungle
4 / 7 / 4
42.1% KP
13,469
21.5% share
10,045g
168 CS · 7.1/m
xDabiiii#4595
Locke · Mid
6 / 5 / 2
42.1% KP
14,641
23.4% share
9,565g
162 CS · 6.9/m
The BioHazard#EUNE
Mel · ADC
3 / 6 / 0
15.8% KP
11,737
18.8% share
9,240g
176 CS · 7.5/m
Bitie#BITIE
Camille · Support
3 / 9 / 7
52.6% KP
10,238
16.4% share
7,491g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
