Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 77 days ago
5 / 3 / 15
K / D / A
47.6%
Kill participation
878.5
Damage / min
11,309g
408.5 gold / min
19
7 placed · 2 cleared
168
6.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZoeDplayer#GR1
Zoe · Top
8 / 4 / 8
84.2% KP
27,855
35.9% share
13,094g
193 CS · 7/m
PTA Viego#slopp
Zaahen · Jungle
5 / 7 / 7
63.2% KP
19,014
24.5% share
11,937g
183 CS · 6.6/m
Sebastian#bebko
Jayce · Mid
2 / 11 / 5
36.8% KP
13,545
17.4% share
9,496g
199 CS · 7.2/m
12345#ari
Veigar · ADC
1 / 11 / 6
36.8% KP
13,632
17.6% share
10,044g
195 CS · 7/m
KarmaIsByMySide#Karma
Braum · Support
3 / 9 / 10
68.4% KP
3,605
4.6% share
7,516g
17 CS · 0.6/m
Red side
VictoryBitie#BITIE
Malphite · Top
5 / 3 / 15
47.6% KP
24,321
18.2% share
11,309g
168 CS · 6.1/m
click forward#Exile
Naafiri · Jungle
12 / 4 / 21
78.6% KP
30,200
22.7% share
14,453g
205 CS · 7.4/m
tw tv aivislol#Latom
Akshan · Mid
11 / 5 / 12
54.8% KP
19,082
14.3% share
13,424g
214 CS · 7.7/m
nao jinguji#flow
Tristana · ADC
14 / 2 / 14
66.7% KP
49,915
37.4% share
18,143g
238 CS · 8.6/m
stupka rozmiar36#OdaK
Thresh · Support
0 / 5 / 25
59.5% KP
9,778
7.3% share
8,168g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
