Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Flex · 70 days ago
2 / 18 / 5
K / D / A
21.9%
Kill participation
375.5
Damage / min
11,128g
372.4 gold / min
20
8 placed · 2 cleared
193
6.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryM4K1AVEL1#EUNE
Shen · Top
2 / 5 / 23
43.9% KP
21,897
14.8% share
11,127g
198 CS · 6.6/m
hirvikiller7#NUNU
Nunu & Willump · Jungle
16 / 5 / 16
56.1% KP
29,486
20% share
14,572g
170 CS · 5.7/m
Dobry Nunek#EUNE
Annie · Mid
4 / 14 / 18
38.6% KP
27,101
18.4% share
10,825g
164 CS · 5.5/m
Spricher#EUNE
Ezreal · ADC
27 / 4 / 12
68.4% KP
55,614
37.7% share
21,380g
223 CS · 7.5/m
Vincent1235#EUNE
Rell · Support
8 / 5 / 38
80.7% KP
13,359
9.1% share
12,345g
31 CS · 1/m
Red side
DefeatSlezy#SIAB
Yorick · Top
5 / 4 / 7
37.5% KP
38,672
32.5% share
12,378g
246 CS · 8.2/m
xiaobaopyke#zz1
Lee Sin · Jungle
12 / 11 / 6
56.3% KP
22,579
19% share
13,569g
168 CS · 5.6/m
Lulus feet#192
Viktor · Mid
12 / 11 / 9
65.6% KP
37,578
31.6% share
12,510g
154 CS · 5.2/m
Bitie#BITIE
Kalista · ADC
2 / 18 / 5
21.9% KP
11,222
9.4% share
11,128g
193 CS · 6.5/m
repeatable#ina
Lulu · Support
1 / 13 / 21
68.8% KP
8,939
7.5% share
8,571g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
