Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 65 days ago
5 / 17 / 8
K / D / A
26%
Kill participation
441.4
Damage / min
13,334g
310.3 gold / min
156
63 placed · 18 cleared
28
0.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReport Yasuo χ9#EUNE
Akali · Top
15 / 7 / 6
30% KP
73,423
20.8% share
17,414g
237 CS · 5.5/m
L9 Myκys#EUNE
Talon · Jungle
21 / 13 / 14
50% KP
74,509
21.1% share
22,438g
301 CS · 7/m
JD julek#ego
Akshan · Mid
17 / 12 / 12
41.4% KP
94,663
26.9% share
20,107g
285 CS · 6.6/m
1ntent1on#rank1
Xerath · ADC
15 / 9 / 20
50% KP
84,721
24% share
21,415g
306 CS · 7.1/m
Katulu#EUNE
Karma · Support
2 / 9 / 39
58.6% KP
25,142
7.1% share
13,463g
28 CS · 0.7/m
Red side
VictoryThe Sleepless#zzzz
Dr. Mundo · Top
7 / 6 / 9
32% KP
59,872
26.9% share
21,056g
367 CS · 8.5/m
Odysseus#EUNE1
Evelynn · Jungle
14 / 15 / 11
50% KP
47,231
21.2% share
19,549g
209 CS · 4.9/m
blade phantom#kzn
Ambessa · Mid
10 / 16 / 11
42% KP
56,671
25.4% share
18,686g
227 CS · 5.3/m
Pyke Troll#EUNE
Syndra · ADC
14 / 16 / 10
48% KP
40,159
18% share
21,304g
251 CS · 5.8/m
Bitie#BITIE
Pyke · Support
5 / 17 / 8
26% KP
18,967
8.5% share
13,334g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
