Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 60 days ago
0 / 5 / 2
K / D / A
50%
Kill participation
731.1
Damage / min
7,843g
340.3 gold / min
25
9 placed · 1 cleared
213
9.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKotCurll#5PIGS
Akshan · Top
3 / 0 / 1
17.4% KP
11,187
19.5% share
10,213g
240 CS · 10.4/m
Disintegr8#BOMBA
Diana · Jungle
5 / 0 / 10
65.2% KP
16,193
28.2% share
12,289g
225 CS · 9.8/m
Millestone#EUNE
Nasus · Mid
6 / 0 / 4
43.5% KP
8,507
14.8% share
11,459g
202 CS · 8.8/m
Gejosik#PLN
Varus · ADC
8 / 3 / 2
43.5% KP
15,412
26.8% share
11,986g
206 CS · 8.9/m
Cranivire#28227
Tahm Kench · Support
1 / 1 / 13
60.9% KP
6,155
10.7% share
7,576g
29 CS · 1.3/m
Red side
DefeatY Que Fue#042
Gangplank · Top
0 / 2 / 1
25% KP
10,346
19.9% share
7,662g
181 CS · 7.9/m
takomatako#EUNE
Gwen · Jungle
1 / 4 / 0
25% KP
5,380
10.3% share
7,509g
165 CS · 7.2/m
Bitie#BITIE
Syndra · Mid
0 / 5 / 2
50% KP
16,851
32.4% share
7,843g
213 CS · 9.2/m
Shaked#EUNE
Aphelios · ADC
1 / 7 / 1
50% KP
12,332
23.7% share
8,093g
172 CS · 7.5/m
Sinoesa#EUNE
Seraphine · Support
2 / 5 / 2
100% KP
7,161
13.8% share
6,310g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
