Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Defeat
Ranked Solo/Duo · 56 days ago
17 / 4 / 8
K / D / A
75.8%
Kill participation
1,614
Damage / min
18,127g
552.1 gold / min
35
2 placed · 5 cleared
245
7.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTentakill#562
Illaoi · Top
9 / 4 / 13
46.8% KP
32,790
18.5% share
15,799g
271 CS · 8.3/m
AsylumClown#RANK1
Shaco · Jungle
9 / 7 / 14
48.9% KP
40,549
22.8% share
14,353g
219 CS · 6.7/m
DesperateZed#Zed
Zed · Mid
11 / 10 / 4
31.9% KP
37,832
21.3% share
13,602g
216 CS · 6.6/m
SwedenNo1#9191
Xerath · ADC
7 / 6 / 17
51.1% KP
30,473
17.1% share
14,956g
188 CS · 5.7/m
Senna IRL#EUNE
Senna · Support
11 / 6 / 17
59.6% KP
36,055
20.3% share
14,526g
27 CS · 0.8/m
Red side
DefeatPerfectExecution#AKAL
Yone · Top
3 / 12 / 1
12.1% KP
9,657
7.4% share
11,903g
238 CS · 7.2/m
Bitie#BITIE
Kha'Zix · Jungle
17 / 4 / 8
75.8% KP
52,993
40.8% share
18,127g
245 CS · 7.5/m
Bartek Piguła #EUNE
Sylas · Mid
11 / 9 / 4
45.5% KP
35,937
27.7% share
13,804g
212 CS · 6.5/m
Podes281#Troll
Viktor · ADC
1 / 12 / 4
15.2% KP
22,070
17% share
11,339g
248 CS · 7.6/m
Ushiromiya Lisa#1986
Nami · Support
1 / 10 / 18
57.6% KP
9,079
7% share
9,447g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
