Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 55 days ago
12 / 2 / 3
K / D / A
42.9%
Kill participation
1,028.1
Damage / min
13,559g
636.6 gold / min
16
10 placed · 1 cleared
203
9.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAristotelhs#999
Fiora · Top
6 / 5 / 4
28.6% KP
12,649
16.2% share
9,914g
145 CS · 6.8/m
Doggy Swarm#4416
Zaahen · Jungle
9 / 3 / 8
48.6% KP
17,985
23% share
11,329g
169 CS · 7.9/m
Bitie#BITIE
Mel · Mid
12 / 2 / 3
42.9% KP
21,898
28% share
13,559g
203 CS · 9.5/m
Νosferatu#EUNE
Xerath · ADC
8 / 5 / 7
42.9% KP
19,187
24.6% share
10,562g
137 CS · 6.4/m
zGoToSleep#666
Leona · Support
0 / 5 / 13
37.1% KP
6,384
8.2% share
6,414g
29 CS · 1.4/m
Red side
DefeatSpyrou#EUNE
Poppy · Top
3 / 5 / 5
42.1% KP
14,470
20.4% share
7,554g
143 CS · 6.7/m
true warrior#nrbys
Ekko · Jungle
7 / 8 / 5
63.2% KP
14,486
20.4% share
9,423g
131 CS · 6.2/m
nonchalant adam#kret
Ahri · Mid
5 / 9 / 3
42.1% KP
20,084
28.3% share
9,119g
157 CS · 7.4/m
pavlik1221#EUNE
Lucian · ADC
3 / 8 / 1
21.1% KP
16,344
23% share
8,398g
174 CS · 8.2/m
Reyst1#EUNE
Milio · Support
1 / 5 / 8
47.4% KP
5,677
8% share
6,543g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
