Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 55 days ago
6 / 15 / 9
K / D / A
46.9%
Kill participation
541.9
Damage / min
9,220g
328.3 gold / min
65
26 placed · 5 cleared
26
0.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGNS#MNC
Malphite · Top
2 / 8 / 12
43.8% KP
21,571
20.5% share
9,410g
172 CS · 6.1/m
I will adapt#2005
Naafiri · Jungle
11 / 8 / 12
71.9% KP
28,077
26.7% share
15,218g
175 CS · 6.2/m
J0HN KIRIAK0U#humus
Vladimir · Mid
6 / 7 / 8
43.8% KP
26,569
25.2% share
12,302g
231 CS · 8.2/m
LowEloMachine#EUNE
Riven · ADC
7 / 9 / 6
40.6% KP
13,855
13.2% share
12,736g
150 CS · 5.3/m
Bitie#BITIE
Camille · Support
6 / 15 / 9
46.9% KP
15,218
14.5% share
9,220g
26 CS · 0.9/m
Red side
VictoryOutsider#OPC
Urgot · Top
12 / 4 / 8
42.6% KP
31,330
22.3% share
15,306g
227 CS · 8.1/m
12345#ari
Qiyana · Jungle
11 / 7 / 18
61.7% KP
27,475
19.6% share
14,004g
178 CS · 6.3/m
TeddyBearBeyond#13509
Lissandra · Mid
12 / 8 / 20
68.1% KP
45,163
32.2% share
14,304g
214 CS · 7.6/m
Galați#77251
Yasuo · ADC
10 / 6 / 11
44.7% KP
25,390
18.1% share
14,386g
217 CS · 7.7/m
accent v21#313
Karma · Support
2 / 7 / 35
78.7% KP
11,087
7.9% share
9,857g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
