Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 55 days ago
9 / 6 / 10
K / D / A
52.8%
Kill participation
826.6
Damage / min
16,969g
480 gold / min
22
11 placed · 4 cleared
278
7.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY Que Fue#042
Gangplank · Top
1 / 8 / 4
17.9% KP
28,538
24.1% share
11,488g
218 CS · 6.2/m
정글 킹 악센트#니달리
Lee Sin · Jungle
5 / 8 / 11
57.1% KP
20,120
17% share
14,734g
195 CS · 5.5/m
nerdy asian girl#cute
Zilean · Mid
5 / 3 / 12
60.7% KP
20,113
17% share
13,004g
238 CS · 6.7/m
twtv ECSTASSYLOL#777
Miss Fortune · ADC
4 / 10 / 8
42.9% KP
27,915
23.5% share
16,797g
262 CS · 7.4/m
Simplifi3D#EUNE
Pyke · Support
13 / 7 / 9
78.6% KP
21,950
18.5% share
15,000g
48 CS · 1.4/m
Red side
VictoryDJFrytek#EUNE
Renekton · Top
4 / 4 / 7
30.6% KP
26,299
21% share
14,797g
272 CS · 7.7/m
machete#6101
Rengar · Jungle
17 / 6 / 7
66.7% KP
41,173
32.8% share
19,053g
261 CS · 7.4/m
Bitie#BITIE
Syndra · Mid
9 / 6 / 10
52.8% KP
29,221
23.3% share
16,969g
278 CS · 7.9/m
Stergy#xyz
Zeri · ADC
5 / 7 / 10
41.7% KP
23,101
18.4% share
17,201g
284 CS · 8/m
Sythal#1337
Rakan · Support
1 / 5 / 21
61.1% KP
5,661
4.5% share
10,944g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
