Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Flex · 55 days ago
20 / 7 / 9
K / D / A
50.9%
Kill participation
1,580.8
Damage / min
18,735g
513.1 gold / min
25
12 placed · 1 cleared
226
6.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBitie#BITIE
Camille · Top
20 / 7 / 9
50.9% KP
57,725
35.5% share
18,735g
226 CS · 6.2/m
Biały Alberto#47420
Elise · Jungle
10 / 9 / 8
31.6% KP
22,633
13.9% share
14,452g
209 CS · 5.7/m
Bielatek#EUNE
LeBlanc · Mid
12 / 1 / 10
38.6% KP
34,024
20.9% share
15,571g
223 CS · 6.1/m
BankomatWaldemar#EUNE
Miss Fortune · ADC
13 / 7 / 16
50.9% KP
38,263
23.5% share
18,773g
255 CS · 7/m
Ziaji0x#EUNE
Thresh · Support
2 / 4 / 24
45.6% KP
9,971
6.1% share
11,232g
46 CS · 1.3/m
Red side
Defeatinstinctt#Twist
Pantheon · Top
5 / 17 / 5
35.7% KP
27,513
20.3% share
10,791g
164 CS · 4.5/m
CRY AMUMU#CRY
Viego · Jungle
13 / 10 / 3
57.1% KP
31,589
23.3% share
17,675g
208 CS · 5.7/m
pekáč#4569
Galio · Mid
0 / 5 / 14
50% KP
26,098
19.2% share
11,300g
203 CS · 5.6/m
hloupíelektrikář#Jez
Sivir · ADC
6 / 10 / 8
50% KP
21,891
16.1% share
20,529g
362 CS · 9.9/m
Harm#EUNE
Hwei · Support
4 / 15 / 14
64.3% KP
28,543
21% share
11,285g
55 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
