Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 54 days ago
0 / 5 / 13
K / D / A
56.5%
Kill participation
185.8
Damage / min
7,343g
271.8 gold / min
65
28 placed · 5 cleared
31
1.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybibi in my team#bibi
Dr. Mundo · Top
2 / 4 / 4
26.1% KP
15,638
22.5% share
11,351g
227 CS · 8.4/m
Adam#RANK1
Ekko · Jungle
6 / 1 / 8
60.9% KP
16,050
23.1% share
13,923g
251 CS · 9.3/m
Bojler#BOT
Aurora · Mid
6 / 2 / 5
47.8% KP
15,826
22.7% share
11,297g
201 CS · 7.4/m
twtv ECSTASSYLOL#777
Kalista · ADC
9 / 1 / 6
65.2% KP
17,093
24.5% share
15,424g
272 CS · 10.1/m
Bitie#BITIE
Nautilus · Support
0 / 5 / 13
56.5% KP
5,021
7.2% share
7,343g
31 CS · 1.1/m
Red side
DefeatKleenjoyer#karzy
Aatrox · Top
5 / 5 / 1
50% KP
19,654
29.4% share
9,917g
191 CS · 7.1/m
L9 Myκys#EUNE
Talon · Jungle
2 / 5 / 1
25% KP
11,088
16.6% share
10,120g
218 CS · 8.1/m
HeadHunterPenta#EUNE
Diana · Mid
0 / 7 / 2
16.7% KP
10,743
16% share
8,285g
201 CS · 7.4/m
mute all random#EUNE
Kog'Maw · ADC
5 / 4 / 2
58.3% KP
20,191
30.2% share
13,353g
287 CS · 10.6/m
SARAJEVO SAFARI#SRB
Janna · Support
0 / 2 / 5
41.7% KP
5,277
7.9% share
6,772g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
