Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 54 days ago
3 / 12 / 13
K / D / A
47.1%
Kill participation
618
Damage / min
11,252g
323 gold / min
96
42 placed · 7 cleared
30
0.9 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeto#noob
Gnar · Top
8 / 8 / 7
32.6% KP
27,262
20.1% share
14,547g
267 CS · 7.7/m
Galați#77251
Sylas · Jungle
10 / 5 / 14
52.2% KP
35,232
26% share
16,019g
241 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
19 / 4 / 10
63% KP
41,575
30.6% share
17,599g
238 CS · 6.8/m
2 3 BPG#1906
Lucian · ADC
9 / 11 / 9
39.1% KP
21,507
15.8% share
13,709g
197 CS · 5.7/m
pavlik1221#EUNE
Thresh · Support
0 / 6 / 27
58.7% KP
10,174
7.5% share
10,198g
37 CS · 1.1/m
Red side
VictoryIreliaIRL#4444
Irelia · Top
9 / 11 / 9
52.9% KP
40,137
25.5% share
18,628g
301 CS · 8.6/m
L9 Myκys#EUNE
Talon · Jungle
10 / 6 / 9
55.9% KP
31,265
19.8% share
18,595g
244 CS · 7/m
Anrteus#rdctd
Aurelion Sol · Mid
4 / 6 / 14
52.9% KP
36,614
23.2% share
14,217g
272 CS · 7.8/m
twtv ECSTASSYLOL#777
Kalista · ADC
8 / 11 / 7
44.1% KP
28,001
17.8% share
15,925g
225 CS · 6.5/m
Bitie#BITIE
Senna · Support
3 / 12 / 13
47.1% KP
21,527
13.7% share
11,252g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
